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LATEST 3D PROJECTS

Spring 2015

3D Model | Game Central Station

Recreated the Game Central station from the movie, Wreck-It Ralph. Used 3D low polygon modelling, UV mapping, lighting, and mental ray rendering.

Spring 2015

3D Animation | Rube Goldberg​ Machine

Modelled all the objects, textured them with UV mapping, set up the lighting for the room, and animated them using keyframe animation to create a Rube Goldberg Machine.

Fall 2014

3D Model | Room

Replicated the storage room in the USC Gamepipe Laboratory using 3D low polygon modelling and UV Mapping. Worked in a team of 5.

 

Teammates:  Michael Feng, Robert Neir, Sophia Spackova, Zac Guo

Fall 2014

3D Model | Goblet

Replicated a goblet from the Natural History Museum of Los Angeles using NURBS, 3D low polygon modelling and UV Mapping.

Fall 2014

3D Model | Phantasm Ball

Created a phantasm ball with 3D low polygon modelling and UV Mapping. 

To see more or discuss possible work let's talk >>
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