LATEST 3D PROJECTS








Spring 2015
3D Model | Game Central Station
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Recreated the Game Central station from the movie, Wreck-It Ralph. Used 3D low polygon modelling, UV mapping, lighting, and mental ray rendering.
Spring 2015
3D Animation | Rube Goldberg​ Machine
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Modelled all the objects, textured them with UV mapping, set up the lighting for the room, and animated them using keyframe animation to create a Rube Goldberg Machine.








Fall 2014
3D Model | Room
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Replicated the storage room in the USC Gamepipe Laboratory using 3D low polygon modelling and UV Mapping. Worked in a team of 5.
Teammates: Michael Feng, Robert Neir, Sophia Spackova, Zac Guo
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Fall 2014
3D Model | Goblet
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Replicated a goblet from the Natural History Museum of Los Angeles using NURBS, 3D low polygon modelling and UV Mapping.










Fall 2014
3D Model | Phantasm Ball
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Created a phantasm ball with 3D low polygon modelling and UV Mapping.
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