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LATEST GAMES

Fall 2017

Unity 3D | Way of the Wolf

Way of the Wolf is a 3D stealth action-adventure game where you build a bond with your wolf companion while fighting the forces that are harming nature. The game is currently being made, and I design non-linear cooperative levels that balances stealth and combat.

Spring 2017

Unity 3D | Second Nature

Second Nature is a co-op platformer that rewards speedrunners for precision and teamwork. Cooperate to rescue an endangered world by restoring vitality to a blight-infected environment. The game is currently being made, and I help design the tutorial and challenge levels.

Spring 2017

Unity 3D | Oculus Rift | Leap Motion
Money Grows on Trees

A VR/AR stock market game that educated players about stock transactions in a Minecraft-inspired world. Won “Best Gaming Hack” and “2nd Best use of Aladdin API Blackrock" at LA Hacks 2017.

Spring 2017

Visual Studio | Prime Dance Party
Multiplayer Game Development

A 3D networked multiplayer game where you score points by using the right dance moves that goes along with the song. I implemented a client-server network

that can deal with packet loss and high latency.

Fall 2016

Unity 2D | Re:Star Ted

Re:Star Ted is a 2D narrative adventure game in which a young boy, Ted, wishes his stuffed animal to life. The two of them explore the house late at night, but soon find that there is something is off.

Spring 2016

Unity 3D| Pinball Break

This game is a  fusion of the classic games Pinball and Breakout. Use the ball to destroy alien spaceships. Try to defeat all 5 levels and get the highest score! Implements C# scripts, audio, physics, 3D models imported from Maya, and particle effects.

Spring 2016

Unreal Engine 4 | Bullet Hell 3D

A survival game where the player has to dodge an overwhelming amount of various enemy projectiles. Making the game 3D is a twist to the typical 2D bullet hell game.

Spring 2016

Visual C++ | Space Racer

Race against time as you fly a ship through space to collect fuel which gives you points. Get the most points before your ship runs out of fuel. Uses 3D vector math to display an arrow that points to the next goal.

Spring 2016

Visual C++ | Tower Defense

Build frost and canon towers to slow and destroy enemies before they reach the red square. If you build on an enemy's path, the program recalculates their path using A*. The game is over when you lose all your health.

Spring 2016

Visual C++ | Asteroids 3D

A simple shooter game where you destroy asteroids that randomly move through space. Shooting larger asteroids causes them to split into 4 smaller ones that go in different directions.

Fall 2015

Unity 3D | Alpaca Match

Created during HackSC, Alpaca Match is a simple puzzle game made in HackSC. Switch any 2 pieces to try to match 3 or more of the same color. The goal is to surpass a certain amount of points using a limited amount of moves.

Fall 2015

Board Game | Best Plan Ever

A card game in which you use a pile of random, miscellaneous items to combat a slew of crazy scenarios. In other words, it's a crazy card game of chaos.

Summer 2014

Unity 3D & Oculus Rift | Flight Simulator

A simple VR game where you use the Oculus Rift to control the direction of where the airplane flies.

Summer 2014

Unity 3D | Alpaca Hero

A 3D top-down adventure game where you navigate through various rooms defeating enemies and solving puzzles. The goal of the game is to save all the captured alpacas! I developed this game on my own after learning the basics of Unity in my free time.

To see more or discuss possible work let's talk >>
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